Eye Tracker SDK Developer Manual
Visual Camp Eye Tracking runtime program (VCEyeTracking)
Eye Tracker SDK
Unity Gaze Tracking Sample
Unreal Gaze Tracking Sample
VIVE HMD Requirements (Computer Specifications)
GPU: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480, equivalent or better.
CPU: Intel® Core™ i5-4590 or AMD FX™ 8350, equivalent or better
Memory: 4GB RAM or more
Video Output: HDMI 1.4, DisplayPort 1.2 or newer
USB ports: 1 x USB 2.0 or better port
OS: Windows® 8.1 or later, Windows® 10
Eye tracker Requirements (Computer Specifications)
VCEyeTracking runtime program
VR Eye Tracking Module
VR Eye Tracking SDK
* Other Computer Specifications are same as VIVE HMD Requirements
FPS: 100 fps
Algorithm Latency: 1.5ms
CPU Usage: 5% (No GPU usage)
Certificate: KC, CE, FCC/IC (not yet)
* Slip compensation included
* All data above are based on CPU i5-7400
The Visual Camp VR Eye Tracking Module for HTC VIVE provides gaze data including pupil position, pupil size, eye blinking and time stamp reference. As the module is a single camera eye-tracking system, it has low latency and less power consumption than other similar devices.
There are several features that you can use it for better Eye Tracking experiences, such as gaze information, foveated rendering, and intention/gaze analysis. You can apply these features to our Eye Tracking System. Especially, when it comes to applying VR Eye Tracking technology to make your VR games more immersive, there are some examples such as foveated rendering, clean UI, extended view, and interaction.
‘Foveated rendering’ is a graphic rendering technology that reduces rendering workload by changing the peripheral vision to a lower image quality. From this solution, users can experience less dizziness while they play VR games and it is also expected to reduce CPU usage.
‘Clean UI’, this solution helps users to get more immersive experiences as removing fixed HUD elements. By using eye tracking, HUD elements can be faded or transparent when users are not looking at it while playing VR games.
‘Extended view’ controls the in-game camera to follow users gaze movement. It gives users to feel more freely in regards to look around in VR.
‘Interaction’ is interacting with objects in VR games while users playing those. For example, when a game user gaze a specific game item, there will be a pop up information about the item.
Visual Camp VR Eye Tracking SDK is software development tools. Developers can interact and analyze pupil movements using advanced Eye Tracking technology.
This documentation will give you a basic knowledge of Eye Tracking System and instructions to apply SDK in your programming contents.